![]() This is known in Skinnerian psychology as continuous reinforcement. ![]() The mouse would then be conditioned to expect food after pressing the lever. This box contained a lever which the mouse could press to open a closed compartment, revealing food. Some time ago, a psychologist that went by the name of Burrhus Frederic Skinner decided to put a mouse inside of a box. Read on as I explain the psychology concept of Skinner's Box and how it relates to video game creation nowadays. ![]() Considering the success of such video game industry giants such as Zynga, and how much they are worth as a company on the market, it's no surprise that games are being commercialized in such a manner. Whether we realize it or not, a great deal of video games are made with addictiveness, and not fun, in mind. This hub is going to talk about the psychology involved in creating addictive video games.
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